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Local VS Sandbox
One e-drum/trigger module, two separate pad inputs mapped to two different MIDI notes. Both players play 16th-note continuity against the same click at the same BPM (shared calibration). First to drop or cram a slot is OUT — survive longer than your opponent to win. This is a standalone prototype (not wired into Game Mode yet).
Not connected.

PLAYER 1

Note:
Status:
16ths survived: 0

PLAYER 2

Note:
Status:
16ths survived: 0
No calibration yet (offset = 0ms).
Connect MIDI, learn each player's pad note, optionally calibrate, then start.

How it works

• Both pads send MIDI note-on on the same input — routed to P1/P2 by note number.
Calibrate plays 2 bars of 16th clicks; hit both pads in time with them (in unison is fine) to capture one shared latency offset, same as the main game's calibration principle.
Run: each 16th-note slot must contain exactly one unconsumed hit from a player to count as 'clear'. Zero hits = drop, 2+ hits = cram — either ends that player's run.
• Run ends when both players are out, or after the configured number of bars if both survive.